The Middle Game, Book 2 - Dynamic and Subjective Features

The Middle Game, Book 2 - Dynamic and Subjective Features

   Our general introduction, in Book One, called attention to the fact that middle game theory can be handled in more ways than one. Throughout Book One we adopted the static approach, in which our starting point was always some persisting characteristic of the position, usually associated with the pawn skeleton.

   In Book Two we take up the dynamic approach, in which we are concerned with what actually happens on the board. This is clearly very much a matter of practical example, and it may be difficult or even impossible to formulate general principles. Nevertheless, even in the heat of battle there will often be an opportunity to pause and weigh things up, and apply some of the positional considerations which have been dealt with in Book One.

   Several of these will be arising in the course of the next few chapters. We discuss them now, however, from an entirely different standpoint. We shall be concerned not with the origin of these situations, but with the initiative which may result from them, and we shall occasionally make deliberate use of games already discussed in previous chapters.

Authors: Euwe Max & Kramer Haije
Title: "The Middle game, Book 2 - Dynamic & Subjective Features"
Format: djvu
Quality: good
Number of pages: 266
Size: 4 Mb

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