The Survival Guide to Rook Endings - download book

   The first chapter deals with the essential theory of basic rook endings, including rook vs pawn(s) and rook and pawn(s) vs rook. I've tried to make this chapter as concise as possible, as all of this material has been covered very well and in great detail before. It always amuses me when I overhear the phrase "Isn't this position a theoretical win/draw?" even though the claimer has absolutely no clue as to how or why. The coverage in this chapter is hopefully an antidote to this problem. The first chapter is very much the clearest in that each diagram has a symbol informing the reader of the correct result of the game. For example, +/= signifies that the position is winning for White if he has the move, and drawn if Black has the move, while =/= means the position is drawn, whoever has the move. Likewise, +/- means that White wins whoever moves first, while +/+ means that whoever moves first wins.
100 Endgames You Must Know, 2008 - free download

   In my first years in the world of chess, I used to read a lot about the importance of a good knowledge of endgames and the futility of studying openings. I used to find this kind of statement not only in Capablanca's works, but also in many articles from magazines of that time: sentences like 'Grandmasters' greater understanding is most clearly noticeable in the endgame' and similar things. Strategy used to receive the same, or similar, treatment when compared to tactics. You could read sentences like 'Grandmasters spend much more time in developing plans rather than in calculating variations' and so forth. That could be the reason why I, who spent almost my whole time during the games in calculating variations accurately, and devoted much more time to the study of openings rather than the endgame, could not even imagine that I would one day become a grandmaster.
How To Win In The Chess Endings - download book

   The end game, moreover, contains basic positions akin to the axioms of mathematics. To know these positions is to acquire a storehouse of fundamentals which are part and parcel of nearly every game. This knowledge is really the solid groundwork of foresight, the prime requisite of planning.