More Chessercizes - Checkmate!, Bruce Pandolfini, download
What's chess all about?
Quick answer: Get the enemy king as fast as you can. Effective aggression, or forcing mate in as few moves as possible, is the point.
Chessercizes: Checkmate! is a collection of three hundred problems, each of them a forced checkmate for you to discover. If you play a forced checkmate correctly, your opponent can't avoid losing, even with the best defense.
The examples are arranged in five chapters, each chapter increasing by one the number of moves required to force mate. Chapter One contains only mates in two, Chapter Two mates in three, and so on through Chapter Five, which offers mates in six and, finally, seven moves. A further ordering occurs within each chapter, where the easier problems come first and are followed by the harder ones.
Each problem is introduced by a directive. In Chapter One, "White mates in two" means that White moves first, Black responds, and White's second move is the stroke of mate. "Black mates in two" means that Black moves first, White answers, and Black then mates. Similarly, "White mates in three" means White goes first, Black responds, White and Black move again, and White mates on his third move.
The answers are provided in the last section. The main solution to each problem is set in boldface type. Alternative defenses are listed under the main solution in regular type. If there are many reasonable alternatives, several representative continuations are provided to show how corresponding defenses are handled.
All answers are given in algebraic notation, which is explained in the section following this introduction.
For the defender, the main-line defense is the one that lasts the longest: Surviving for four moves is better than losing in three. If several variations are equal in length, the main line is the most natural one, the one to be considered first.
To get the most from this book, try to solve the problems from the diagrammed positions without setting them up on a chessboard. This lets you practice visualizing chess moves in your head, which is what you do when actually playing. (Your opponents won't let you move the pieces around to see if your ideas really work!)
If you can't solve a problem after several minutes, then set up the position on an actual chessboard. But even with real pieces in. front of you, you should still try to find the solution without moving anything. Only after you've tried to discover the right moves this way should you move the pieces. Simulate game conditions. Pretend it's against the rules to take a move back or to experiment with a variation to see if it works. This can help you develop your analytic skills and improve your play more quickly. No pain, no gain.
If you're not a born killer, you can learn how to be one in chess. Solving the checkmate exercises can sharpen your tactics and aggressive instincts while increasing your stockpile of patterns and related weapons. You learn the potential of the pieces individually and in combination with others. Progressing through Chessercizes: Checkmate!, you'll solve harder and deeper problems, expanding your capacity to see ahead and to exploit similar situations in your games.
Chessercizes: Checkmate! is based on situations that can occur in the opening or early middlegame of your actual games. Play through the book the first time for fun, noting how long it takes to solve each problem. On a second reading, try to beat your earlier record by solving each problem faster. Later, whenever you want to sharpen your play, try re-solving a few problems in Chessercizes: Checkmate! Ideally, you'll want to determine the answer instantly. Spotting patterns quickly is what distinguishes strong players, and practicing, in this way, with diagrams, is one of their secrets.
Author: Bruce Pandolfini
Title: "More Chessercizes - Checkmate!"
Number of pages: 103
Size: 5 Mb